USE VNES.SCREEN_UTILS
DEF SCREEN: MainScreen
onLoad: OnLoad()
DEF FUNCTION OnLoad()
DEF color: COLOR
color.r = 255
color.g = 0
color.b = 0
SCREEN_UTILS.Clear(color)
END
END
; TODO: make this code acctualy do what the RetroScript example does...
sei
cld
ldx #$40
stx $4017
ldx #$ff
txs
inx
stx $2000
stx $2001
stx $4010
bit $2002
; etc (You get the idea...)
png
, bmp
and jpg
filesmidi
files
mapper.json
file in the project root.
asm
files and a runtime.json
in your project root.